Game Theory: He Never Died He NevEr D̳͗Ie̳̱̒̍d̩͆ H̛̞͆͛Ẻ͎̺̊͑͘ N̑͒e̱͌͗VẺ̘r̨̫̖̓̋̃ D̻̘̾̒ỉE͎͚̹͗̽͌d͚͌̕͘


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One of my favorite VR horror games is Duck Season, so when the makers of that game came out with Boneworks I was sold! There is SO MUCH hiding beneath the surface of this gam that, of course, I had to do a theory! Today I am going to show you how Boneworks, at its core, is about humanity’s search for immortality and the lengths we’d go to just to find it. How does that tie into the strange tale of an evil man in a dog suit from Duck Season? Watch and find out!

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#Boneworks #DuckSeason #BoneworksVR #DuckSeasonVR #Creepy #Scary #Immortality #StressLevelZero #Theory #GameTheory

More THEORIES:
The Tragedy of Minecraft’s Sunken Tomb ►
The History of Minecraft’s Underwater Gods ►
The Tragic Story of Minecraft’s Zombie Pigmen ►
Minecraft, STOP Punching Trees!  ►
The Lost History of Minecraft’s Wither ►

Credits:
Writers: Matthew Patrick
Researcher: Justin Kuiper  
Editors: Tyler Mascola and Marc Schneider   
Assistant Editor: AlyssaBeCrazy
Sound Editor: Yosi Berman

Sources:  

View: Game Theory: He Never Died He NevEr D̳͗Ie̳̱̒̍d̩͆ H̛̞͆͛Ẻ͎̺̊͑͘ N̑͒e̱͌͗VẺ̘r̨̫̖̓̋̃ D̻̘̾̒ỉE͎͚̹͗̽͌d͚͌̕͘

View more Games: https://blogema.org/category/games/

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28 bình luận trong “Game Theory: He Never Died He NevEr D̳͗Ie̳̱̒̍d̩͆ H̛̞͆͛Ẻ͎̺̊͑͘ N̑͒e̱͌͗VẺ̘r̨̫̖̓̋̃ D̻̘̾̒ỉE͎͚̹͗̽͌d͚͌̕͘

  1. That layer dream thought reminded me of something

    So in fnaf world (hate to bring up fnaf but…whatever) the gliched objects when you go down three layers you exist in each,then go down another you are stuck in that layer and you can go through them back up or down.

    I am in NO WAY saying fnaf world and these two games are realated but it's just a connection

  2. 7:40 isn’t this just the uncertainty principle in how you cannot know the position and the momentum of a particle at the same time, so instead the position is left unmeasured and therefore in a superposition of being in different places at once.

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