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Game Music in the 90s

17


This week, we look at video game music in the 90s, how it worked, and the technology that made it possible.

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Intro music by me. Other music includes:

“Donut Plains (world 2)” by Koji Kondo (from Super Mario World)
“Title Screen Theme” by Michael Land and Patrick Mundy (from The Secret of Monkey Island)
“Beauty, the Young Serving Girl” by Chris Braymen (from King’s Quest VI)
“stage 1” by Yuzo Koshiro (from Streets of Rage)
“SEGA chant” by Masato Nakamura (from Sonic the Hedgehog, among other things)
“Birth of the People” by Yuzo Koshiro (from Actraiser)
“Onett Theme” by Keiichi Suzuki, Hirokazu Tanaka, and Hiroshi Kanazu (from Earthbound)
“The Big Bug Fan Club” by Robin Beanland (from Jet Force Gemini)
“Mullen” by Noriyuki Iwadare (from Grandia)
“Brink of Time” by Yasunori Mitsuda, Nobuo Uematsu, Noriko Matsueda (from Chrono Trigger)


Source: https://blogema.org
Read more all post Video : https://blogema.org/video/
17 Comments
  1. Jake Knapp says

    The Dreamcast is awesome

  2. Jake Knapp says

    The game gear is not bad

  3. Kairi091 says

    LOL I lost it at "RAM or ROM" with a pic of Rom from DS9

  4. c0gsthen3rd says

    Did you even remember .MOD and .IT

  5. Sponge Magic says

    Correct me if I'm wrong, but doesn't the SNES use a very similar language to MIDI?

  6. VulcanFaux says

    Hmm well. One sega Genesis game that has music I love is vectorman. Give it a listen. If you want to anyways.

  7. HicksZ34 says

    Correct me if I'm wrong, but Uematsu only used MIDI on FFVII. You can hear a huge difference in the quality from 7 to 8's soundtrack, in terms of the instrument sounds.

  8. HicksZ34 says

    This stuff is so fascinating, learning about the compromises of limited technology and the great things that came from it.

  9. NotOrdinaryInGames says

    Every time a game with MIDI or sample-based music gets a soundtrack release, it sounds worse. This is true of Zelda, Chrono Trigger, and even Undertale!

    Also, I never knew the original PlayStation was that good for sound. Certainly one can get a DAC as good or better today, but still nice to know.

  10. Joe Kitchen says

    Glad to hear Monkey Island on here. Michael Land was amazing. A great composer and creator of iMuse which made a big difference in video game music load time.  Sega CD was the first to have music from a CD.  Lunar EB was one of the best soundtracks at that time.  94 I believe? when Sega Saturn's Panzer Dragoon 1 was released 2 years later, same feeling.

  11. Lunitaproductions says

    talk about the sharp x68000 and motoi dakuraba plz

  12. יותם לבנון says

    I really dig your channel man, keep on going! You're heading to the top.
    Subscribed.

  13. Gwendolinoleum says

    Your channel is awesome, really happy to have found it !
    Thanks for your work !

  14. Zaalan3 says

    Slight correction, the Genesis/Mega Drive wasn't a MIDI controller, but it did use FM synth like many MIDI controllers of the day. But it's sound was different than something like say the Sound Blaster. It had a YM2612 and a TI SN76489 PSG. The  6th FM channel could also be used to play samples.

  15. ogtoigby says

    why are you videos not more know? i know it's a stupid question, but still…

  16. Flalaski says

    Lol Rahm (however it's spelled.) love DS9.

    great video!

  17. Major Third says

    That he did but Uematsu helped and some of the samples sound similar to Final Fantasy VI, plus they're both Square games. In retrospect, I should have replaced the picture of Uematsu with the Squaresoft logo or Chrono Trigger with FF IV.

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